Additional Extension Details

Updated: September 23rd 2017

First off, before you read this article you should read my first extension article since this will be building off of that one.

  • October 3rd – That’s the day that extensions will be able to start being offered.  It’s the Tuesday after week 4 concludes.  We were thinking about starting it the week before, but the Bucs/Dolphins postponement made this an easy decision for us.  Also just to clarify, the extensions will run up until the week 13 games.
  • There will be a tiny subset of players who aren’t eligible – The big groups of DSTs, PKs, and tagged players I’ve already touched on.  Players (not including rookies) need to have been on the field for at least a snap sometimes in the last two seasons.  Teddy Bridgewater will probably be the most popular example of someone who falls into this category.  We just don’t have the data to be able to do something like that intelligently.
  • Extension values will be stable during the week – Values could change week-to-week, not day-to-day.  You’ll get a new extension offer every Tuesday morning.
  • You won’t be able to offer extensions to locked players – After their game starts on Thursday, Sunday, or Monday you’ll no longer be able to extend those players until the following Tuesday with a new offer.
  • IR Players are eligible – Pretty straight forward.
  • FAAB Players are eligible…but it’s delayed a week – Because we update the extension values once a week, you’ll have to wait a week before being able to offer an extension to a FAAB player.  This means FAAB players picked up after the week 12 games won’t be able to be extended.
  • Extensions will range in length from 2-4 years – These extensions don’t include the current year.  This means that a 2 years extension in 2017 will take the player through the 2019 season and would be scheduled to become a FA in 2020.
  • You don’t decide the length – The offer will have a length and a value, so you don’t have a say in how long the extension is.  It’s simply a take it or leave it offer.
  • Extensions don’t affect your auction contract allotment for the following season – Had this question posed to us, so thought I’d point it out.

If you’ve got questions, please reach out to Kyle, Matt, or Stephen @realitysportsonline.com.

Contract Extension Details

Updated: July 16th 2017

Without further ado, please find more details about our new contract extension feature that will be rolled out and live for leagues starting this upcoming 2017 NFL season:

  • The extension feature is an option, not a mandate: Commissioners will be able to select the number of extensions per team, per year (from zero to nine) during league set up and in the league settings.  The recommended and default value will be one, because we still believe, first and foremost, that it’s important to have as much talent as possible in the Free Agency pool each year.
  • Players will be eligible to sign extensions during the NFL season: From week 4 through week 13, players in the final year of their contract will be eligible for an extension.
  • Offensive and Defensive skill position players will be eligible: These players accumulate statistics that make for better valuations.
  • An algorithm will act on behalf of the player (i.e. agent): On the contract tab you’ll see an “extend” button beside each eligible player, which when clicked, will display the requested length and a contract amount for the given player. Along with the amount, two more buttons will appear, a “sign” and a “cancel” button.
  • Extension terms are specific to your league: Data from your league (scoring settings, roster settings, contracts, etc.) is used to derive the player’s extension value.
  • Values may fluctuate throughout the season: Weekly player performance will impact extension values, so a week after a 12-catch, 140 yard, 2 TD performance, Antonio Brown might be asking for an extra $1MM+ per year. Once you’ve “signed” the player, the extension is locked so weekly performance won’t be a factor.
  • A player will not accept a pay cut: This is intended to be a safeguard against below-market extensions for underperforming and/or injured players (i.e. DeAndre Hopkins, Allen Robinson, etc.). This acts as a fail safe for us against severely under performing players.
  • Be prepared for difficult decisions: The requested amount is intended to be realistic, but first and foremost it’s intended to protect the player’s interest. In order to keep competitive balance, you might find a few examples where a player’s value seems inflated. If that happens, move on and check back in a week. If players were to sign a below-market contract, it could negatively impact the league, so we have done everything we can to help protect against that. You won’t often agree with the what the player’s agent believes they’re worth. If that’s the case, simply let them play out the last few weeks of their contract and test the open market!
  • We do not recommend using the feature in the inaugural year of a league: If you’re starting a league and you want to turn on the feature, you do so at your own risk. The system won’t have much data to use when calculating values, so you should be prepared for potentially very funky values.
  • Franchise Tag Players are not eligible during the season: In the NFL, players who have received the franchise tender have until July 15th to negotiate an extension with their teams. To emulate this on Reality Sports Online, Franchise tendered players can negotiate an extension until the end of the off-season (3 days prior to the Free Agency Auction). Since the extension feature will not launch until September of 2017, franchised players will first be eligible for extensions in the 2018 off-season (this would only impact players franchised this time next year).

If you’ve got questions, please reach out to Kyle, Matt, or Stephen @realitysportsonline.com.